THETRAIN.MAP walkthrough THETRAIN.MAP needs TILES002.ART, TILES003.ART, & TILES004.ART files. Tiles002.art comes with the .ZIP file, but ya gots to download, WHTHOUSE.ZIP fer R66, to get TILES003.ART, & ALCATRAZ.ZIP fer RR, to get TILES004.ART. There is a tiles003.art that comes with RINSPACE.ZIP but the chairs 'n stuff are missing and the gurls are shorter. Ya start in the rear of the train, there are 5 cars ahead of ya and an engine. Yer mission is to get to the engine, kill everything, & come back. Bubba appears back where ya started, when ya've managed to wipe out the trains crew & passengers. Most everthing opperates on invisable switches. So where to click yer USE KEY, is the key to this map. I'll refer to the trains 5 cars as: CAR_1 (caboose) through CAR_5, da engine I'll call da engine. A wurd of caution: CAUTION, there are no refreshments to speak of at the beginning, SO: save yer game, CHARGE in like a hero, die like a hero, restore yer game 'n proceed with caution, knowing what's to come. CAR_1 no switches, just passify everybody with yer shotgun. Note: there are touch plates in the door jams that teleport them alien clones right in behind ya every time yer leaveing a car. So I back into the door with bessie loaded and aimed to the back, fer a quick area clearin blast er two. CAR_2, there are two sinks. Git headin to the trains front & the sink to yer left has a towel rack with a switch hidden behind it. Click yer USE KEY on the rack and a freezer opens which has a shoot slot through the wall to a switch in the freezer forward. I need not tell ya to shoot it. Enter the newly opened freezer and something no one would figgure out (I guess that was the idea) is: the rear wall IS/HAS a indivisable switch in the middle, it opens the next freezer, which has a wall switch, etc, on & on to infinitem. When yer out of freezers ta enter, ya got da key. (If yer still alive) Apparently alien clones like hanging out in the freezers. Burrrrrr ! Just thinkin bout it gives me ggggggggggggggoose pppppppppppppimples. CAR_3, KILL, & beware of duh door jam dat summoms them alien transporties. CAR_4, rooms 8 & 12 are speshul. Room 12 has a push box chest of drawers that hides a key in the wall. Room 8 has a chest of drawers that is an imvusable switch in front & it opens the bathrooms where ya came in. (Secret spot type stuff.) BEWARE, the occupants of the rooms don't like to be bothered ! There are refreshments in CAR_4, ok, there's whiskey anyway. Thats a refreshment isn't it ? (munchies 'n grog too !) CAR_5, tricky push boxes is the key to passing CAR_5. Ok, forward and to the left, you can crouch down, get behind a box, and push it to the rear. Then push another box in it's place. (the inner box, farthest forward you can push to the port side. Once that box is moved, you can click on the box face you just uncovered and starboard forward boxes lower. (into the dirt ?) Then a crack hiding a switch shows up and ya blow it up. Flip the switch, & the boxes (middle forward) lower into the movin ground under the train, and ya can see a CRACK to blowup. ENGINE, I just ran around and kilt everything, then went back to the rear where I started and brother Bubba was there to club. (Probably got picked up in one of them mail bags on a post we passed.) But, the front/inside of the train engine has a walkthrough wall. Once inside, them transportin alien kill freeks appear ta blast ya. AND the train gets occupied again some how. So the trip back is about as hassardous as it was comming forward. There is 91 varmits ta dash & 5 secret spots. Ok, I cheated, I did. I made a names.h file that only defined, keys, switches, touch plates, seenines, cracks, door locks, etc. Then loaded THETRAIN.MAP in 2d MakeMap.exe, & it was easy to see them switches 'n stuff that was needed to come off in this here text file as an intelugent psysticated edjmucated man about hollow. I guess it would work fer any RR, RA, or R66 map yer stuck on. So here it is (below) fer yer usin pleasure. Just delete everything above the defines, name it NAMES.H , put it in yer redneck edit directory with yer extracted art tiles, 'n load a map into makemap. (use the RA makemap version if ya got it in yer CD \GOODIES dir.) (MakeMap, right enter key switches between 2d & 3d mode, ESC to quit.) Well, that about does it. I ain't got a name yet, or I'ld be braggin it up bout now. Sincerely, Mr. X (SW = SWitch below) ------------- Delete this line and above fer a NAMES.H file ---------------- #define ACTIVATOR-2 2 #define TOUCHPLATE-3 3 #define ACTIVATORLOCK-4 4 #define SW-MASTER-8 8 #define DOORLOCKflag-34 34 #define DESTRUCTOflag-36 36 #define DOOR-KEYS-60 60 #define SW-LEVERoff-84 84 #define SW-LEVERon-85 85 #define SW-TBARoff-86 86 #define SW-TBARon-87 87 #define SW-KNOBoff-88 88 #define SW-KNOBon-89 89 #define SW-FUSEBOXoff-90 90 #define SW-FUZEBOXon-91 91 #define SW-HANDLEoff-92 92 #define SW-HANDLEon-93 93 #define SW-BIGHNDLoff-94 94 #define SW-BIGHNDLon-95 95 #define SW-4-MULTI-98 98 #define SW-1-MULTI-99 99 #define SW-2-MULTI-100 100 #define SW-3-MULTI-101 101 #define SW-GRNBUToff-121 121 #define SW-GRNBUTon-122 122 #define SW-GRYPADoff-123 123 #define SW-GRYPADon-124 124 #define SW-REDBUToff-127 127 #define SW-REDBUTon-128 128 #define SW-HANDLEon-129 129 #define SW-HANDLEoff-130 130 #define SW-WALlitOFF-250 250 #define SW-WALliteON-251 251 #define SW-TOGGLEoff-372 372 #define SW-TOGGLEon-373 373 #define CRACK1-1075 1075 #define CRACK2-1076 1076 #define crack2 1077 #define crack3 1078 #define SEENINE-1324 1324